Monday, March 16, 2015

Discover The Global Online Gaming Electronic Systems Market Expected To Reach At CAGR of 11.95% 2014-2019: just Published


Global Online Gaming Market 2015-2019provides information on pricing, market analysis, shares, forecast, and company profiles for key industry participants. - MarketResearchReports.biz

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Electronic systems used to play video games are known as platforms. These platforms include TVs, consoles, mobile devices, and PCs. A wide variety of games are available for different gaming platforms. Online gaming facilitates multiple players worldwide to connect and play against each other. Online Games constitute a key segment of video games. They include casual single-player games, multi-player games, community-based games, and MMO games.

Global Online Gaming market to grow at a CAGR of 11.95 percent over the period 2014-2019.

Covered in this Report

This report covers the present scenario and the growth prospects of the Global Online Gaming market for the period 2015-2019. To calculate the market size, the report considers consumer spending on online games. It, however, does not consider the spending on hardware used to enable online gaming. The market has been segmented into MMO Games and Social or Casual Games.
Global Online Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. It also covers the market landscape and lists growth prospects. The report includes a discussion of the key vendors operating in this market.

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Report:http://www.marketresearchreports.biz/sample/sample/246191

Key Regions

Americas
APAC
EMEA

Key Vendors

Activision Blizzard
EA Games
Giant Interactive Group
GungHo Online Entertainment
King Digital Entertainment
Microsoft
NCSOFT
Sony
Take-Two Interactive Software
Tencent Holdings
Zynga

Other Prominent Vendors

4A Games
5th Cell Media
Access Games
ACE Team
Active Gaming Media
Aeria Games and Entertainment
Anino Games
Ankama Games
Asobo Studio
Behavior Interactive
Bungie
CCP
Cellufun
Changyou.com
CipSoft
CrowdStar
Cryptic Studios
Digital Chocolate
Disney Interactive
eGames
GameHouse
Gamelion
Gameloft
Glu Games
gPotato
HandyGames
India Games
Infinity Ward
Jagex Games Studio
Joymax
Kabam
Kiloo ApS
Level-5
MercurySteam Entertainment
Minh Chau
Mitchell
Namco Bandai Games
NetEase
Nexon
Oberon Media
OGPlanet
Peak Games
Perfect World
Playdom
Punch Entertainment
Redboss
Rockstar North
Rocksteady Studios
Rovio Entertainment
Sega
Shanda Interactive Entertainment
Social Point
Softnyx
Square Enix
Supercell Oy
SYBO Games
Syn Sophia
The Lego Group
TinyCo
Turbine
Visual Concepts
Warner Bros. Interactive Entertainment
Wooga

Market Driver

Growing Use of Smartphones and Tablets
For a full, detailed list, view our report

Market Challenge

Issues Related to Piracy of Gaming Software
For a full, detailed list, view our report

Market Trend

Increase in Online Content and Digital Distribution
For a full, detailed list, view our report

Key Questions Answered in this Report

What will the market size be in 2019 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?

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